a way to rotate actor rig particle pivot
I'd like to take advantage from the physx twist joint min/max option for my ragdolls knees and elbows but I have to change my bones particles pivot axis to make it work and it seems to affect the skinned mesh even on pivot only mode ...any idea?
There's no easy way to do that at the moment. Eventually I'd like to add some kind of joint angle modifier for better control over joint limits on input actors bones.

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