Actor using TyParticleSkin - No Deformation With TyCache?
When I use an actor that points to a mesh using TyParticleSkin modifier instead of Max skin, any resulting TyCache export doesn't have deformation animation for some reason.  This this a known limitation, or maybe I'm doing something wrong?
Looks like a bug. As a workaround create another flow and export the actor flow from there, by importing it as additional geo into the Export Particles operator.

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