Make UVW stick to voronoi chunks
I have a map applied to the broken faces of simple voronoi destruction, but it's not stuck to the pieces and moves around like some kind of weird projection. How to fix please? (yes I've tried mapping operator)
Your map coordinates are set to "explicit map channel"?
It is now but no change. Can you please give me a few hints as to what the workflow is? I'm just trying to have a bump map on the broken faces.
There's not really a workflow, other than enabling UV generation in the Voronoi settings on cap faces, and ensuring your map is set to explicit map channel. If you're seeing sliding, it's almost always because your texmap is not set to explicit map coords.
It was something with my scene. I made it from scratch and it's working...thanks much

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