VRay TriPlanar Tex

I just noticed an issue with the VRayTriplanarTex and TyFlow. So when using a material with a VRayTriplanarTex in a slot, the particle shape objects seem to slide below the texture, because it treats the whole flow as one object instead of every single particle shape object. So the object space in which the VRayTriPlanarTex works stays the same at every frame and so the texture stays in place, like a texture in world space.

Yes, the TriplanarTex works in Object space and is incompatible with particles.

You can use the Export Particles operator to convert particles into scene geometry, then apply your tex to those objects, but other than that there is no workaround.

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