Octane render and wobble
#1
Hi,
I wanted to use wobble to have some force effects onĀ fur done with Tyflow. I need to activate Particle Object interface to render the fur.
But then, wobble targets are rendered with default octane particle. Is there a way not to render them ? Thanks
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#2
You can use a Shape Remove operator on them to clear their mesh. Or you can assign particle Export groups on your particles to control which ones are exported by the interface.
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#3
(02-19-2020, 04:22 PM)tyFlow Wrote: You can use a Shape Remove operator on them to clear their mesh. Or you can assign particle Export groups on your particles to control which ones are exported by the interface.

Thanks Tyson, I'll try. I thought that Export groups was for exporting particle out of Max... Big Grin
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