Adding scaled objects to PhysX Collision crashes Max
#1
Title is pretty self explanatory, adding a scaled object to a PhysX Collision crashes max with an Application Error. Resetting the Xform on the object makes it work fine.

This more a PSA than looking for a fix, as you can fix the issue by resetting xform, or not using scaled objects which you shouldn't do anyway.
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#2
Thank you, I've noted this bug and will try to reproduce it.
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#3
Hey, I'm unable to reproduce this bug....and the PhysX Collision operator is meant to support scaled objects...so if you can send the problem scene file to support@tyflow.com for me to check out that would be great! Smile
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