Vonoroi Fracture - object normals issue
#1
Hey Tyson,

I am trying to fracture an object and get it to fall apart but once fractured the geo's normals are messed up and the object looks fractured. I can off course use a cheat in compositing to get the effect I want by rendering the non fractured object and then replace it out with the fractured one but I am curious to know if that is an issue that is being addressed in an upcoming build. It would be extremely helpful!
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