link 3dsmax object to particle
#1
Hi, is there a way to link, say a dummy, to a particle ? In live without baking or exporting ?
I could use typarticleskin and then attach to a vertex,.... 
If it don't exist it would be cool to link a 3dsmax object( position, rotation at last ) to a particle of a flow ( by id for eg.) with a modifier. Tylink  Big Grin
  Reply
#2
(04-09-2020, 09:39 AM)HHbomb Wrote: Hi, is there a way to link, say a dummy, to a particle ? In live without baking or exporting ?
I could use typarticleskin and then attach to a vertex,.... 
If it don't exist it would be cool to link a 3dsmax object( position, rotation at last ) to a particle of a flow ( by id for eg.) with a modifier. Tylink  Big Grin

Thats pretty easy with tyFlow tyParticleController:
   


Another way is with Max' native Attachment controller:
   
  Reply
#3
Hi TubeSmokeGuy thank you very much !!! ( and tyson too )  Big Grin

But it would be nice in Typarticlecontroller to have option to uncheck scale, for eg.
  Reply
#4
(04-09-2020, 10:07 AM)HHbomb Wrote: Hi TubeSmokeGuy thank you very much !!! ( and tyson too )  Big Grin

But it would be nice in Typarticlecontroller to have option to uncheck scale, for  eg.

Just create a second helper at the position of the helper with the TyParticleController and link it. Then in Hirarchy tab -> Link info -> Inherit: Uncheck scale X Y Z .
  Reply
#5
Wink 
(04-09-2020, 10:24 AM)TubeSmokeGuy Wrote:
(04-09-2020, 10:07 AM)HHbomb Wrote: Hi TubeSmokeGuy thank you very much !!! ( and tyson too )  Big Grin

But it would be nice in Typarticlecontroller to have option to uncheck scale, for  eg.

Just create a second helper at the position of the helper with the TyParticleController and link it. Then in Hirarchy tab -> Link info -> Inherit: Uncheck scale X Y Z .

Already done... but if you have lot of dummies, it would make the scene much simplier  Tongue

ps : attach methode work after all particles have been emitted : if not the attachment jump for one face to another at each new particle creation.
  Reply


Forum Jump: