Brick Fracture glowing edges
#1
Hey all,

Wondering if you could help me with a material ID issue I'm having.

I'm dissolving a scene into cubes thanks to the tutorial by Jesse at RedefineFX and I'm getting an issue that's not showing up on his scene.

   

I have the model materials on the outside surface and a glowing material set as the Override Cap ID but the edges of all the cubes are visible on the model before it's fractured.   You can see little green square edges all over it before the cubes succumb to gravity.

   

I've included a shot of my scene in case that helps.  I'm running Tyflow v0.16033 (Beta) on Max 2020.   I don't really have the option at the moment to update to the latest because I'm currently working from home on a PC my company allowed me to bring home so I'm not admin on this rig.

   

Thank you.
  Reply
#2
It's ok, I solved it. 

For anyone who is interested, I ticked the Mortar setting and added 0.6 width mortar around, has fixed the issue totally.
  Reply


Forum Jump: