instances workflow question
#1
Hi, I'd like to know the right workflow to render huge amount of grains. I used vrmesh as shape, rendering instances as mesh mode and vray as renderer but to hit the shape operator eats more and more ram. An help please.
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#2
Maybe this is answer to your question?
https://www.youtube.com/watch?v=dolXD66sfxc
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#3
(05-08-2020, 04:48 PM)d4rk3lf Wrote: Maybe this is answer to your question?
https://www.youtube.com/watch?v=dolXD66sfxc

unfortunately not...I have "only" 4 millions particle chunks (simple geometry) but is a simulationand and not a scattering scene.
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#4
Yeah well... 4 millions... that's a  LOT. Smile

Have you looked at "upres" scene in the samples files? 
Or here: 
https://www.youtube.com/watch?v=YvuwOotD6pc
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#5
(05-08-2020, 06:54 PM)d4rk3lf Wrote: Yeah well... 4 millions... that's a  LOT. Smile

Have you looked at "upres" scene in the samples files? 
Or here: 
https://www.youtube.com/watch?v=YvuwOotD6pc

the old good snow scene...yes but I think to assemble tips from Eloi trees and snow scene to obtain a compromise. Meanwhile, if someone has the "trick"...can reply in the thread.
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