Newbie needs help on Send Out not acting as expected
#1
Hi Tyson,
first of all thank you for your amazing plugin!

I'm very new to Tyflow, hope you have the patience to answer my question...

I don't know if it's a bug or not, but it's driving me crazy:
as the image explain the Send Out operator seems to deactivate the Particle Physics operator...

I create a group of particles at frame 0 from a cone geometry.
I want they not to fuse each other so I add a Particle Physics;
now, as I want they stay in position for n frames, I add a Send Out to a new event with a time test.
The problem is that Send out seem to deactivate Particle Phisics...

Can you explain what am I doing wrong?

Thank you,
Man

   
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#2
I might be understanding wrong but what I think is happening here is that the 'send out' operation is happening instantly.
You need to put the time operator in the first event then drag off that into a second event, and it is in that second event that you should have all your fancy physics stuff.
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#3
(06-22-2020, 08:52 AM)Eli Wrote: I might be understanding wrong but what I think is happening here is that the 'send out' operation is happening instantly.
You need to put the time operator in the first event then drag off that into a second event, and it is in that second event that you should have all your fancy physics stuff.

Hi Eli,
thank you for your answer.
I tried what you said but cannot obtain what I want.
If you can spend some more time to help me, I'd really appreciate it!
I attach the test file, my goal is to let my particles in that position for 'n' frame.
Something as simple, but i can't get the general mechanism I think...

Thank you!
Man


Attached Files
.zip   tyF_test.zip (Size: 141.27 KB / Downloads: 4)
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#4

.zip   tyF_test2.zip (Size: 53.9 KB / Downloads: 3)
(06-22-2020, 09:19 AM)manueunam Wrote:
(06-22-2020, 08:52 AM)Eli Wrote: I might be understanding wrong but what I think is happening here is that the 'send out' operation is happening instantly.
You need to put the time operator in the first event then drag off that into a second event, and it is in that second event that you should have all your fancy physics stuff.

Hi Eli,
thank you for your answer.
I tried what you said but cannot obtain what I want.
If you can spend some more time to help me, I'd really appreciate it!
I attach the test file, my goal is to let my particles in that position for 'n' frame.
Something as simple, but i can't get the general mechanism I think...

Thank you!
Man
I've attached a new scenefile which should do what you want
  Reply
#5
(06-22-2020, 09:34 AM)Eli Wrote:
(06-22-2020, 09:19 AM)manueunam Wrote:
(06-22-2020, 08:52 AM)Eli Wrote: I might be understanding wrong but what I think is happening here is that the 'send out' operation is happening instantly.
You need to put the time operator in the first event then drag off that into a second event, and it is in that second event that you should have all your fancy physics stuff.

Hi Eli,
thank you for your answer.
I tried what you said but cannot obtain what I want.
If you can spend some more time to help me, I'd really appreciate it!
I attach the test file, my goal is to let my particles in that position for 'n' frame.
Something as simple, but i can't get the general mechanism I think...

Thank you!
Man
I've attached a new scenefile which should do what you want

Thank you Eli,
but the effect I nedded was to mantain the position given to particles by "Particle Physic" operator: attached to the cone, but not "fused" between them for n frames;
the way you did it the particles ar all fused between them (not acting as physical particles).
Have you another idea?
Man
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