Trying to make a brush kick up debris
#1
So here is an image of what I am trying to do. So far the particles will object bind to the spinning brush, but won’t “unbind” or spawn a new particle when hitting the deflector at the top of the brush. Any ideas on how I could do this?
[Image: tfidea.jpg]
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#2
Hmm... indeed.

I created now quickly that scenario, and indeed, the collision operator didn't worked after the object bind.
Maybe it's a bug, or it is meant to be, and it have some logic, that I don't understand.

However, I've used Surface test, and it worked.
Attaching you file.

Hope it helps.


Attached Files
.rar   Ty_surface.rar (Size: 47.58 KB / Downloads: 7)
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#3
This is perfect! thanks! Now I just have to make the particles pieces of trash that collide and pile up using PhysX but I should be able to handle that
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