React with tyspline mesh in same flow
#1
Hey friends, I'm trying to figure out what the right tool to use for this; or if it is even possible without a circular reference.  Basically, what is the workflow for making particles in the same flow to react with a skinned mesh based on that flow?  I tried birth flow, flow update and actor operators.  I feel something isn't working right.  

An example would be vines growing over each other from the same growth flow.  Or maybe how to make the tyspline a rigid body once it is formed.  

Any insight into the rules of the order of operations would be appreciated.  

Cheers

CS


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#2
Typically you would just sim the knots using Particle Physics, PhysX or even the new CUDA Cloth Solver, then apply a Spline Paths operator as usual. I'm not sure why the need for circular reference...
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