Explicit Normals
#1
Hi,

It would be great if tyflow could retain the explicit normal of the reference object.
Not sure if it's a "request" or wondering if i missed something Smile

I also found this, saying it's not retaining normals : http://forum.tyflow.com/thread-53.html?h...t=explicit


See below, i simply used "edit normals" modifier on the object :
   

All the best
-ben
  Reply
#2
(09-21-2020, 02:32 PM)benobro Wrote: Hi,

It would be great if tyflow could retain the explicit normal of the reference object.
Not sure if it's a "request" or wondering if i missed something Smile

I also found this, saying it's not retaining normals : http://forum.tyflow.com/thread-53.html?h...t=explicit


See below, i simply used "edit normals" modifier on the object :


All the best
-ben

I asked itoo about it as well. Since Forest doesn't keep it either.
Here's a bit of answer :
"3DS Max uses explicit normals only for viewport models, and requires a specific mesh class to store them."
  Reply


Forum Jump: