10-12-2020, 12:30 AM
Is there a possibility in Ty flow cache between events and then just load this cache and build a simulation on top.
Like you brick fracture complicated object, you cache this fracture then you switch to load from disk and then it reads from disc (it is faster) and then you put forces there and bricks are flying or doing what ever. Like in Houdini basically (cache node).
Like you brick fracture complicated object, you cache this fracture then you switch to load from disk and then it reads from disc (it is faster) and then you put forces there and bricks are flying or doing what ever. Like in Houdini basically (cache node).