Unreal Engine Advise and some good progress
Hi All
I found exporting to mesh then making Alembic file with 3dsmax worked a bit better than exporting to alembic with tyflow.  But maybe not a good workflow since it makes a huge amount of mesh files.

i have a sand sim about 3000 particles.  can anyone advise step by step how to get this to unreal i am rendering not making a game so performance is not a huge issue

Thank you!!! Cool  Idea

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