plastic deformation
#1
HI.. Ive checked out the file provided, which uses voronoi fracture, physx and particle skinning to give a reasonable plastic deformation effect.

however im wondering if there is any possibility that these kind of effects could be added to the cloth binding/particle physics  operator?  

 it would make the whole process a lot more streamlined, and allow a whole range of pliable materials to be simulated with the same system. 

(it would also mean i could use my existing test scene for a client who is asking for  a proposed cloth sim to be "made out of thin aluminium" instead of starting from scratch. ) Rolleyes
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#2
The binding solver I'm using right now isn't very good at simulating hard materials. So PhysX is still your best bet.

Eventually I would like to implement a tet/FEM approach to hard materials...but that's a long ways away, if ever Smile
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