relative particle positions / initial state
#1
I've got a relatively simple setup for a ponytail that sits over a character's shoulder. I've got particle bindings along the shape of the ponytail, and as the character moves the ponytail moves quite nicely. The issue is that after a lot of movement, the ponytail can be swung around it can end up on the other shoulder, or over the top of the head even. Is there a way for the particles to try to return to their inital state?

I suppose there might be a way to increase the rigidity of the particle bind? Or perhaps use some kind of find target and a duplicate (non dynamic version) of the system for the particles to also try to follow?


Seems Angle Bind might be what I need, but when placed after a physx bind it seems to have no effect?
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