Max 2017 network rendering issue
#1
Hi all,
I'm trying to render a simple liquid pouring over an animated object.

It renders well when (backburner) network rendering on 1 PC
but when I submit this scene over several PCs on the same network the particle are frozen and render fixed on all images.

Is there something special to do when rendering over different machines ?
Thanks,
Fabrice
Max 2017 + TF 0.16102 + w10pro
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#2
Hard to say with zero information about your scene. But you should always, always cache to disk before rendering to a farm regardless.
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#3
(01-26-2021, 06:56 PM)tyFlow Wrote: Hard to say with zero information about your scene. But you should always, always cache to disk before rendering to a farm regardless.

I understand, it's probably something very simple, I'm a total newbie.
I'll try caching, thanks.
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#4
Well...I really dont get how to cache or where it is.
Could you help me please?
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#5
Use the Export Particles operator.
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