Particle skin as operator
#1
Right now, when working with birth skeleton, if we need to skinwrap the original object to the tyflow skeleton, we need to do a duplicate of our original mesh that its inside birth skeleton to avoid circular references.
To avoid this and keep everything more simple, will be great if we can have a typarticleskin as an operator, to keep everything together, this will allow to do post actions with teared particleskin mesh.
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