cloth de-convert UVs
#1
Hey Tyson,

Thank you again for the new features, that's awsome!

Though, recently, I've noticed that it was possible to transfer mapping datas to cloth mesh, that's very usefull actually, unfortunatly they're all lost as soon as you reconvert to particle shape. Could you add an option in the "cloth to shape" function to keep new created UVs?
I've noticed also that "mapping from target" and "mapping from target mesh" options in the mapping operator seems locked...

here's a sample file:
.max   clothUVs_test.max (Size: 720 KB / Downloads: 4)
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#2
Thanks for the file and for bringing that to my attention, Geoff. Not inheriting mapping values upon deconversion is a regression that will be fixed in the next build.
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#3
Thumbs Up 
thank you! Smile
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