Does the Actor Convert node have no animation?
#1
HiĀ  Tyson

I want to use the Actor Convert node to add material to skip, but the animation is lost, what should I do?

There are sample files.



Zhangqingcheng
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#2
Yes...the Actor Convert node converts a skinned actor mesh into a static particle mesh.

You don't need an Actor Convert operator in order to give the skinned meshes a randomized matID. Just put the Material ID operator under the Actor operator, so that the MatID is applied to the actor root particles (not the actor rig particles, which you correctly send to another event in this setup).
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