Object bind, rigid body - sliding
#1
Sorry to spam with yet more noob questions.

I'm trying to get my head around actor rigid bodies and physX binds by making a tail wag effect.

I has been successful although i cannot get it to stay bound with the rotating sphere. It should stay where the green point is but it slides in and out of the sphere.

I feel i may have gone wrong somwhere in this setup.

any help would be appreciated!


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.mp4   Actor-test-2_preview.mp4 (Size: 624.14 KB / Downloads: 115)
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#2
Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator.
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#3
(06-17-2021, 09:03 PM)tyFlow Wrote: Any PhysX particle Object-Bound needs to be set to kinematic with a PhysX Switch operator.

Oh wow, now it 1000x better. You are the man, Tyson. 

Thanks for your time! This is such a powerful techinique.
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