Delaunay triangulation modifier
#1
1. I haven´t played around a lot with cloth yet, but I remember that it was always better to have some mesh with delaunay triangulation, than regular square faces topology. Not sure if thats still the case nowadays, or if its enough to just use much higher topology meshes, but a modifier or operator to convert meshes into delaunay triangulated meshes would maybe be cool for cloth sims, to give more natural results, especially with tearing.
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#2
Use the subdivision operator on your particles before converting then into cloth. It does delaunay triangulations.
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#3
Ah, thats cool.
The subdivided mesh looks more regular than the garment maker mesh, but I also tried the garmen maker mesh and it doesn´t work well with particle physx, due to the irregularity of the faces.
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