UI requests
#1
displaying what is currently stored in the current node/group/channel from UV's , point's, faces.. etc
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#2
Not quite sure what you mean.

Have you tried the Display Data operator? You can use it to see all data stored in particles.
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#3
but isn't the display data operator dedicated to per event?  i was wondering about per operation (i.e. node).

just like the way you hover over the nodes in houdini and see what is currently been stored down the stream.
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#4
Oh I see...hmm...well operators themselves don't really store data...they just operate on particle data and pass it along. At some point when I implement the GUI profiler, I may tie that in to operator display to at least give some visual hints to show which ops were the fastest, slowest, etc.
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#5
yeyyy waiting for new stuff man .. you are such a hero .. bringing 3ds max to life..
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#6
Seeing what operators are fast, slow, or even if a change made something faster or slower compared to itself.. would be great. Smile
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