Maintain UV’s in TySplines Mesher
#1
Would it be possible to have the tySplines ‘spline mesher’ carry forward the UV’s from a spline with ‘generate mapping coordinates’ ticked? At present the mesher needs to be removed if the splines inherent mapping is to be used. This means we lose access to the speed and efficiency of the spline mesher which I would like to keep, or manually unwrap the splines which is not practical and a lot of extra work


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#2
Ironically, the spline mesher already applies its own equivalent UVs, but in the last build there's a bug where it applies them incorrectly. This will be fixed in the next build, so there will be no need for "generate mapping coordinates" to be used Smile
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#3
Awesome, looking forward to the new build
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