tear
#1
cloth bind operator
What does "tear overstretch frames" mean?
No matter how much I simulate, I can't even predict the function

for instance
Does this mean that if I type in 10 frames, it will be torn if I exceed the maximum stretch percentage in 10 frames?

Please explain it easily
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#2
Each bind has a stretch threshold. Overstretch occurs when the length of a bind exceeds that threshold. The overstretch frames setting means that a bind will only tear if it is overstretched for the specified number of frames, in a row. If the bind length becomes less than the overstretch threshold at any given frame, its overstretch frame counter will be reset and it will not tear until the next time the number of frames in a row that it is overstretched exceeds the specified overstretch frame count.
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#3
Does it rip if I just accumulate 10 frames over the threshold?
Or you have to keep it above the threshold for 10 frames
Does it apply?
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#4
"In a row" is the key. It has to stay above the tear threshold for X frames in a row. If it dips below the threshold at any point, the counter is reset.
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#5
Ok I understand perfectly Thank you.
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