tyParticleControl - possible to bake these transformations?
#1
Question 
Hello,

my task is to animate a dummy in the scene driven on the gravity simulation of tyflow.
 (The dummy contains of course many elements, which I would exchange on the fly - that's why I try to use animation on a dummy)

I thought using tyParticleControl.
Before I start this, I wanted to know, if that works also with cached setups?
Or otherwise if I could bake this animation?

I'm looking for a way to bake these transformations on the dummy object, in order to use it without tyflow.
Not sure how the workflow is and sometimes I'm wasting a half day with a wrong approach Wink

Thanks
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#2
tyParticleControl should be able to take any particle system as input, so it should work with caches, yes.
  Reply
#3
thanks, worked great...
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