TyCache Animated Mesh Overrides
#1
Hello, Tyson

Is it possible to override particles in tyCache with animated objects(meshes). For example i simulate one frame on 1000 scatered particles, and then i override these particles with detailed animated mesh. So i have animated scattered meshes as instances.

Thanks
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#2
From the tyCache settings, no. The mesh overrides in there are for static meshes only.

But you could simply create a new flow, import the tyCache with Birth Flow/Flow Update, then assign your animated shape in a new Shape operator, overriding the tyCache shape (make sure you disable Shape channel in the Flow Update operator).
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#3
(11-23-2023, 02:30 PM)tyFlow Wrote: From the tyCache settings, no. The mesh overrides in there are for static meshes only.

But you could simply create a new flow, import the tyCache with Birth Flow/Flow Update, then assign your animated shape in a new Shape operator, overriding the tyCache shape (make sure you disable Shape channel in the Flow Update operator).

Thanks Tyson, i already did exactly you suggested.
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