Animated materials - adding random offset per particle
#1
Hello,  

 I have an animated IFL sequence in a texture that I'm applying to my particles. Currently all the particles are showing the same texture at the same point in the animated materials sequence.  I'm trying to randomly offset each particle so they don't all look in perfect sync with each other, but I'm not sure how to get TY flow to offset the starting point for the IFL.  

 Any tips on how to randomize this? 

 Thanks,  

James
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#2
Check out the tyBitmap texmap (as well as the tyBitmap docs to understand usage). It can be used to do what you want.
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