Cover surface in random manner
#1
Hi all.

I am trying to cover selected polygons on a surface with surface aligned particles.
In this case some barnacles.

How do I make the particles cover the surface while touching eachother AND be randomly rotated in Z-axis?
Right now the particles either overlap or are to far from eachother and have same rotation.

Thank you Smile

   
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#2
For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis.

For preventing overlap, use a Fuse operator.
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#3
(02-07-2024, 02:34 PM)tyFlow Wrote: For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis.

For preventing overlap, use a Fuse operator.

Nice, I will try.

Should the Rotation Orientation still be "Random 3D"?
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#4
(02-07-2024, 02:34 PM)tyFlow Wrote: For the random rotation you'll want to put the Rotation operator after the Position Object operator, and add divergence along the particle's Z axis.

For preventing overlap, use a Fuse operator.

Nevermind earlier post. 
I got it working with Rotation set to Inherit Previous.

Still need to fiddle with the Fuse settings, since some of the particles are either overlapping or to far aparts.

Thank you, Tyson <3

   
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