OSL Bug or just unsupported?
#1
I'm attempting to drive a destruction sim using a Surface Test (Nearest Texture) operator.  I noticed that OSL maps don't seem to affect the operator at all.  Are they supported?

Max 2019
Win10
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#2
Good question...I haven't tested OSL maps myself. I'm using the builtin texmap color query methods exposed by the MaxSDK, but it's possible OSL maps use a different interface.

I've put it on the todo as something to look into...
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#3
FYI, just tested OSL in Max 2020 and it seems to work.
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