crashing models with multible objects
#1
Lets say I have a model like lego with thousands of different bricks..
How can I set that up in Tyflow so I can crash it into the ground?

Should I use a actor or can I use a Birth??

I understand the concept of creating partciels out of an object and destroying that but I donĀ“t get how I can get for my example above my different bricks in a model to behave with physics so I can do all the nice things I can do with particles.
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#2
You can import multiple objects like that together (or even 1 attached object and break it apart with an Element Fracture operator), and then bind the pieces together with PhysX binds and break them apart as well.
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