super basic question on texturing particles
Hi all -

So I have looked, not exhaustively, but I have looked and can't find the answer.

When I create a new preset flow (in this instance simple PhysXtyFlow), I don't seem to be able to get the material applied to my particle reference object onto the particles themselves.

My intuition was that I should be able to control this on the "shape" operator in the "instance material override", but not matter what I try there I still get non-textured particles.

I tried adding a "mapping" operator and that did not seem to have an effect wither 

SO -

Obviously I am missing something basic but can't seem to figure it out.

Thanks for taking a look

Assign your material to the tyflow object. Smile
(05-03-2019, 03:48 PM)shadowkiller Wrote: Assign your material to the tyflow object. Smile

I am tempted to just say 'Doh!, and move on.

And thanks so much for taking the time to asnwer, and of course it worked great!

BUT - it seems odd that the other two methods I mentioned would not have over-ridden the non-textured particles IMHO.

Thanks again.
Yeah that one stumped me at first as well. Seems like a bit of a counter intuitive step but oh well, as long as it works. Big Grin
The material override only works on VRay instances.

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