tyFlow v0.16019 (BETA)
#1
New version is out!

http://beta.tyflow.com

Additions:

* spline paths objects can filter neighbors by simulation group
* added layer selection for tyCache node in tyCache (Export Particles) settings
* added materialID test to Surface Test operator
* added option in tySplines object to delete particle trajectory as soon as particle is deleted
* added Property Test test for actor bone particles
* Particle Switch operator can be used to activate/de-activate wobble solver for affected particles
* Scale/Rotation/Custom Properties/etc operator interpolation settings are now time step independent
* "Seed by time" option added to Speed/Voronoi operators, for allowing per-particle randomization to change each time step
* Voronoi Fracture operator point cloud can be created from the particles of a source flow, allowing for fine-tuned control of fracture locations
* added ability to set particle pivot to source fracture point in Voronoi Fracture operator

Fixes:

* fixed an issue where PhysX rigidbodies were not falling asleep even when satisfying the sleep velocity/duration thresholds (resulting in a lot of extra jittering)
* fixed an issue with built-in turbulence force not generating x-axis values correctly
* fixed a bug where values >100 had no effect in the Scale Operator for scale by texture mode.
* fixed a bug in the Shape operator where selected a member of a closed group would not select the whole group, but instead, just that member
* fixed a bug where enabling particle age cache would display improper age data (-1)
* fixed an issue where "Face (accurate)" sampling mode was not working in Find Target operator
* fixed a bug where exported objects would not have matID/mapping overrides assigned within the flow
* fixed a bug where tyFlow would not respect global VRay material overrides
* fixed a crash that could happen if a PhysX Bind operator was added to an event that was not an active event
* fixed a bug where Rotation operator divergence settings weren't working properly for certain rotation modes
* fixed a crash that would occur when loading a flow that contains baseline operators
* fixed an issue where deleting certain operators would refresh the simulation, even if they weren't in an active event
* fixed an issue where VRay Proxy input objects would use their viewport-display mesh, instead of their internal highres mesh in a flow
* fixed a potential crash that could occur while calculating input object vertex normals
* fixed some issues with VRayVelocity render elements (empty when motion blur disabled, improper vectors when enabled)
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#2
I just don't understand how you manage to do all this in such a short time ..)
Thank you!
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