Max Modifier operator
#1
Would it be possible to add an operator that allows us to apply max modifiers to particles?
Right now there are shell operators, subdivide operators... we could have one single operator where we add the max modifier we want?
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#2
That wouldn't work for most modifiers that require sub-object transforms, sub-selection types, their own complex UI, node dependencies, local mod data, etc. So, not really feasible.
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#3
Fair enough. What about geo ones? Push, opensubdiv, face extrude, displace...
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