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tyspline Mesh to cloth? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: tyspline Mesh to cloth? (/thread-101.html) |
tyspline Mesh to cloth? - TimJ - 04-03-2019 First of all congratulation for this great plugin! amazing performance. I really like the ways you can shape particle trajectories with tySplineMesher. I was wondering if it would be possible to convert these splineMeshes into a cloth particle once they are generated and I stopped there movement? Is there a way to cloth bind the tysplineMeshes? Thanks! RE: tyspline Mesh to cloth? - tyFlow - 04-03-2019 You can input any geometry into a flow, including other tyflows. You might have some issues getting spline meshes trails converted into cloth though because their topology changes as they form. RE: tyspline Mesh to cloth? - insertmesh - 04-04-2019 (04-03-2019, 09:20 PM)tyFlow Wrote: You can input any geometry into a flow, including other tyflows. You might have some issues getting spline meshes trails converted into cloth though because their topology changes as they form. Isn´t a simple way of achieving this to just use a particle bind op before they get meshed? that way you already can have cloth behaviour as they are being formed, if I understand it right.. RE: tyspline Mesh to cloth? - tyFlow - 04-04-2019 That's another way of doing it ![]() RE: tyspline Mesh to cloth? - TimJ - 04-04-2019 ]Thanks guys! can you please refine your particle binding idea? when I apply it right now, it only binds the particles which are forming the spline, but not the trajectory itself. I have attached a screenshot. I was trying to give these spline meshes some natural movement with cloth once they are created. Thanks again, and I will also try putting this system into a new tyflow as a cloth shape [attachment=43 RE: tyspline Mesh to cloth? - insertmesh - 04-04-2019 Oh, I see. My Idea would only work if you´d continuosly emit particles. for example with spawn op travel by distance or something like that. That way you´d have particle bindings between them and then you´d just need to mesh that. If you want to first just create them and THEN have the bindings start reacting to gravity/forces etc. you´d have to put that in a separate event I guess. RE: tyspline Mesh to cloth? - TimJ - 04-04-2019 (04-04-2019, 11:14 AM)insertmesh Wrote: Oh, I see. My Idea would only work if you´d continuosly emit particles. for example with spawn op travel by distance or something like that. ah, yeah, thanks. spawning new particles along the way is a good idea. will try that |