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Arnold Volume - Printable Version

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Arnold Volume - kcott - 08-18-2019

Hi all,

I know tyflow is not for smoke but it is able to make wonderful swirl patterns of particles. I would love to render those using Arnold Standard Volume shader. We can add a Arnold Volume shader to any mesh, including a wacky swirling shape object using Tyflow Tymesher, but that does not utilize velocity nor depth thickness or thinness within the particle structure. Is there anyway to export Tyflow and/or apply and properly use Arnold Volume shader to sorta get smoke/fog?