Rotation travel direction and spin - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Rotation travel direction and spin (/thread-1029.html) |
Rotation travel direction and spin - insertmesh - 08-19-2019 Hey there, I feel like I asked this before, but I couldn´t find it, so here it is (possibly again): Lets say I wanna animate some particles and use travel direction to have them rotate towards their velocity vectors. Why is it not possible to add a spin operator on top to have them spin on their local axis, while rotating towards their travel direction? Like arrows, that also spin while they travel... I feel like this should be possible, yet I couldn´t make it work. If I´m just missing something basic, please let me know, otherwise I´d put that in as a feature request. RE: Rotation travel direction and spin - vfxarabia - 07-15-2020 I'm facing exactly the same thing, spin and rotation by travel direction cant work together. RE: Rotation travel direction and spin - d4rk3lf - 07-15-2020 Don't have the time to try it right now... But just a quick idea (if you have a deadline). Maybe you can try animate arrow (real model) spinning on it's own axis, and in shape operator, turn on the animation. Then for the global orientation, you can add a rotation - travel direction. If that is not working, maybe try and use simple actors, and they should have count always their local animation Hope, some of this helps |