crowd Anim offset material bug - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: crowd Anim offset material bug (/thread-1042.html) |
crowd Anim offset material bug - dr_ron69 - 08-22-2019 Hi im in process of using tyflow for a crowd scene (its amzing for this btw)! but iv run into a little problem so i have a simple scene which has 10 (at moment) characters, everthing works fine , untill i use rand offset in shape node pictures 1 and 2 show RAND OFFSET set to OFF as you can see the materials are the same on different frames pictures 3 and 4 show when RAND OFFSET set to ON (doesnt matter what the iffset is any number will cause this) as you can see, the material is different on subsequent frames. the material is applied to a TY_cache mesh of the character im using a vray MultiSubTex to randomize the tops (for now) thanks in advance for any help Harv RE: crowd Anim offset material bug - tyFlow - 08-23-2019 Hmm, that's odd. Could you perhaps upload the scene file and relevant caches for me to test? Or send to support@tyflow.com if you don't want to post it publicly. RE: crowd Anim offset material bug - dr_ron69 - 08-23-2019 (08-23-2019, 12:10 AM)tyFlow Wrote: Hmm, that's odd. Could you perhaps upload the scene file and relevant caches for me to test? Or send to support@tyflow.com if you don't want to post it publicly. hi Tyson i will send to supprt thanks Harv RE: crowd Anim offset material bug - dr_ron69 - 08-23-2019 sent to support Tyson |