![]() |
tySpline export line - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: tySpline export line (/thread-1068.html) |
tySpline export line - cgdvs - 08-29-2019 HI,Tyson! As shown in the figure: "PF_Spliner_v4.2.1" can export PFLOW particles as lines, and the lines are animated and can be used by other users of MAX without any tools. In actual projects, I often do a smearing, but I am not responsible for rendering, but the scene is packaged to the rendering colleague. The rendering colleague does not install a plugin, this time I need to drag these The tail of the line is exported. Like the line exported by PF_Spliner_v4.2.1, it can be recognized by MAX by default, without any plug-in tools. Of course, you can use ABC and VRMESH or XMESH formats or tools. But I still hope to have such a convenient function. thank you very much! RE: tySpline export line - tyFlow - 08-29-2019 Hi cgdvs, Unfortunately max doesn't allow knots to be added or removed in an editable spline over time, only moved. This is a severe limitation that prevents baking spline data straight into an editable mesh for a lot of applications. If I remember correctly, the PFSpliner just animates knots into the same position instead of adding/deleting them, which is good for very basic setups but not useful in many cases. Perhaps one day I will allow users to export splines in a similar manner, but it has very limited application in my view. RE: tySpline export line - cgdvs - 08-29-2019 Ok, I seem to understand. Thank you for your answer. RE: tySpline export line - tyFlow - 08-29-2019 Perhaps in the future the PFSpliner script could be modified to accept tyFlow input, once I complete the tyFlow maxscript access function. RE: tySpline export line - cgdvs - 08-30-2019 Thank you very much for your dedication and hard work. We can wait slowly and look forward to it. |