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Motion blur does not work while spawning - Printable Version

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Motion blur does not work while spawning - vertexcolor - 08-31-2019

This one is interesting. Motion blur won't kick in until frame 17 which is 1 frame after all particles have spawned.

No clue why it won't blur during the spawn time frame. See attached file.


RE: Motion blur does not work while spawning - tyFlow - 09-02-2019

Are new particles spawning until frame 17? Moblur isn't supported for topology-changing geo (yet) so you're not seeing it until the vert/face count stops changing.


RE: Motion blur does not work while spawning - vertexcolor - 09-02-2019

(09-02-2019, 02:30 AM)tyFlow Wrote: Are new particles spawning until frame 17? Moblur isn't supported for topology-changing geo (yet) so you're not seeing it until the vert/face count stops changing.

Is there a way around this? King of need to have blur while it is spawning?


RE: Motion blur does not work while spawning - tyFlow - 09-03-2019

tyFlow doesn't yet offer options for moblur on meshes with changing topology.


RE: Motion blur does not work while spawning - mitchfx - 09-03-2019

(09-02-2019, 10:17 PM)vertexcolor Wrote:
(09-02-2019, 02:30 AM)tyFlow Wrote: Are new particles spawning until frame 17? Moblur isn't supported for topology-changing geo (yet) so you're not seeing it until the vert/face count stops changing.

Is there a way around this? King of need to have blur while it is spawning?

Try setting your motion blur interval center to 0.5 instead of 0.0 to get around this.  That sometimes works for me when the particle count is changing.


RE: Motion blur does not work while spawning - vertexcolor - 09-04-2019

(09-03-2019, 10:49 PM)mitchfx Wrote:
(09-02-2019, 10:17 PM)vertexcolor Wrote:
(09-02-2019, 02:30 AM)tyFlow Wrote: Are new particles spawning until frame 17? Moblur isn't supported for topology-changing geo (yet) so you're not seeing it until the vert/face count stops changing.

Is there a way around this? King of need to have blur while it is spawning?

Try setting your motion blur interval center to 0.5 instead of 0.0 to get around this.  That sometimes works for me when the particle count is changing.

Great call Mitch!