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tyFlow v0.16046 (BETA) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v0.16046 (BETA) (/thread-1112.html) |
tyFlow v0.16046 (BETA) - tyFlow - 09-13-2019 tyFlow v0.16046 is out! http://beta.tyflow.com Additions: * added 'shape sample' option in Move Pivots operator * added custom vector modes to Move Pivots operator * added "Closest edge on shape" alignment mode to Rotation operator * added additional radius settings to Set Target proximity mode * added "closest to object" and "furthest from object" neighbor selection options to Set Target proximity mode * added "must have overlapping edge" option in Set Target operator * added options to Shell operator for surface-area-relative extrusion amount, and beveling * shell operator now has timing and filter rollouts * added float lerp functions to script operator * custom properties operator "tm" mode can now assign to/from various combinations of pos/rot/scale * Limiter can now limit min magnitudes as well as max magnitudes for various properties * more options added for defining raycast/wrap direction in Conform modifier * option added to exclude parent from sibling Spline Paths mode * you can now select multiple operators and connect their outputs to an event simultaneously * listbox menus now have add-from-list option * tyCollections can now select scene layers, which allows you to procedurally include layers in tyCollections (and thus automatically add all their objects as inputs) * tyCollections can also import objects by name, and supports wildcards (ex: "Sphere*") * value variation is now distinct from interpolation variation in the Custom Properties operator * added "cluster within radius" setting to Set Target operator, for creating logical groups of particles with a single target * added "move to target" and "link to target" options to Set Target operator for quickly moving/linking to target without the need for Move to Target and Link to Target operators * tyConform modifier can now conform material IDs * added "stitch 0-length binds" to Particle Bind operator as a post-step measure to ensure particles joined by binds with a rest length of zero stay perfectly together. * Property Test can now use particle x/y/z for neighbor forward search direction * improved tyMesher auto-update behavior * added velocity projection options to Object Bind operator in sticky mode * added tets mode to tyMesher * added Tets operator * added tyWeld modifier with options to help weld interior tet faces of converted meshes * added "cycle through target list" option to Find Target operator, for cycling through targets until last target reached, starting with target index defined by custom float channel * added "round to nearest frame" option in tyCache to prevent subframe evaluation (can alleviate some VRay render issues caused by changing topology, but will prevent motion blur) * added option in Cloth Bind operator to fix inverted tet cloths * Slow by surface can now take any object as input, not just meshes * added "ignore start penetrations" option to Particle Physics operator, to ignore penetrations between particles that are already intersecting on their entry to the event * added "optimal sort for tets" option to proximity Particle Bind * Property Test neighbor search now has more radius options * Particle Physics "draw shapes/draw tolerance shapes" are now separate options * Find Target closest point "spread" option is now more accurate * added option to disable legacy particle interface in tyFlow/tyCache (can improve compatibility with some 3rd party plugins) * added max length break condition to PhysX Bind operator * added Actor Convert operator for converting actor skinned meshes into particle shape meshes * added the ability to save particle shape indices to a custom data channel to the Shape operator * added extrude direction settings to tyExtrude modifier Fixes: * Fixed a bug where max would sometimes crash after creating a new icon flow, changing the birth count, and then moving the icon (note: this bug may have been responsible for other crashes as well) * fixed an issue where exporting spline geo in the Export operator with caching disabled could cause the simulation to recompute the entire flow for each successive frame * fixed a bug where the by-travel mode of the Spawn operator would generate overlapping particles * fixed a bug where the "projected" option of the Position Raycast operator was not working * fixed issues related to the Spline Paths operator splining dead bindings, and the tySplines object not welding bindings properly * fixed an issue where VRay motion blur was not working when simulation retiming was enabled * fixed a bug where the Flow Update operator was not importing particle velocities at the correct unit scale * fixed an issue where the tyCache particle interface was not properly interpolating subframes * fixed an issue where new PhysX binds would not regenerate after being previously broken * fixed an issue where broken PhysX binds would not display when playing back cached frames * fixed an issue where putting a Turbosmooth on a tyCache was still laggy * increased default PhysX substeps in order to decrease jitter |