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Spawn Cloth particles + relative meshes and properties - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Feature Requests (https://forum.tyflow.com/forum-4.html) +--- Thread: Spawn Cloth particles + relative meshes and properties (/thread-1169.html) |
Spawn Cloth particles + relative meshes and properties - Zemmu - 10-03-2019 Hi, would it be possible to make the spawn operator be able to spawn cloths particles and meshes? And keep their properties, like targets? Cheers! S RE: Spawn Cloth particles + relative meshes and properties - tyFlow - 10-03-2019 I'm not sure what you mean... RE: Spawn Cloth particles + relative meshes and properties - Zemmu - 10-04-2019 (10-03-2019, 03:40 PM)tyFlow Wrote: I'm not sure what you mean... Right now if I want to "clone" a cloth I have to deconvert it to shape (Cloth bind -> cloth to shape), spawn it and then back to cloth. I'd like to skip the deconversion... RE: Spawn Cloth particles + relative meshes and properties - tyFlow - 10-04-2019 Hmm, yea I'll have to think about that, because skipping the deconversion step would break a lot of the internal setup functions. RE: Spawn Cloth particles + relative meshes and properties - Zemmu - 10-04-2019 (10-04-2019, 03:29 PM)tyFlow Wrote: Hmm, yea I'll have to think about that, because skipping the deconversion step would break a lot of the internal setup functions. If it's too much of a mess then nevermind, there's a workaround... |