![]() |
tyFlow v0.16059 (BETA) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v0.16059 (BETA) (/thread-1281.html) |
tyFlow v0.16059 (BETA) - tyFlow - 11-16-2019 tyFlow v0.16059 is out! http://beta.tyflow.com Additions: * Mapping operator can now do per-vertex mapping overrides on particle meshes * Mapping operator now has camera mapping options * tySplineMesher has more options for when inheriting radius from knots * "Taper by age" option added to tySplineMesher * added 'sort knots' option to tySplines weld parameters, for more consistent weld ordering even if knot count changes * Surface Force texture mode has face/vertex normal option * improved multithread performance in tyBoolean modifier for input meshes with multiple elements * added a rudimentary particle (point) display option to tyCache object, for displaying particles with no meshes * added "recursive child count" property to Property Test * Scale operator scale by sibling/target now has individual axis affect spinners Fixes: * PhysX Collider operator will now properly interpret pivot offset transform of input geometry * fixed a bug where moving an Export Particles operator in/out of active events would reset the sim * PhysX bend angle breaking/deforming now more accurate and intuitive: operates on relative angle of rigidbodies rather than angle of binding relative to local pose (NOTE: this has a side effect of making bindings seem less deformable overall, since previous angle deformation settings were very sensitive to changes in relative positions of bound rigidbodies. If you were working with a rigidbody deformation setup, you may need to re-adjust your deformation angle settings to compensate) * fixed a regression that allowed non-fluid-containers to be selectable within Birth Fluid/Fluid Force operators * fixed issue with uvToWorld conversion in Surface Force * fixed a bug where linking within the Set Target opreator was not working * fixed a bug where the Spin operator "relative to speed" option wasn't working properly * fixed a bug where the motion of Phoenix containers was improperly influencing particles advected through them * fixed an issue with tyFlow's surface intersection calculations which could cause inaccurate results at extreme scene scales (affects tySelect, Surface Test, Birth Intersections, Birth Voxels, etc) * fixed issues with the Custom Properties operator interpolating scale/spin/pos/vel magnitude values incorrectly in GET mode |