Voronoi and geometry - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: Voronoi and geometry (/thread-1328.html) |
Voronoi and geometry - VictorGamma - 12-05-2019 Hello, I am having this (see image) issue while using Voronoi Fracture, the mesh looks good in the viewport however while rendering, it looks like bee-hive. I have tried flipping the normals, resetting xform, shell, attaching the model to a new mesh. Note:- When I use Voronoi on a regular box it works fine but not on this mesh. Just curious if anyone has any suggestions or ideas? Thank you in advance! Victor RE: Voronoi and geometry - tyFlow - 12-06-2019 Looks like your normals are flipped. Either flip them back in the input geometry or render with a double-sided material. RE: Voronoi and geometry - VictorGamma - 12-06-2019 (12-06-2019, 02:01 AM)tyFlow Wrote: Looks like your normals are flipped. Either flip them back in the input geometry or render with a double-sided material. Thank you for the reply Flipping the normals did not seem to fix the issue either. I ended up recreating the mesh and all is well. I am guessing the original mesh maybe was not registering correctly or has some issues that I am not able to diagnose. I love TyFlow! it is amazing - still much to learn Thank yoU! |