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Switching a shape to Spawn Voxels upon Collision freezes - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Bugs and Issues (https://forum.tyflow.com/forum-3.html) +--- Thread: Switching a shape to Spawn Voxels upon Collision freezes (/thread-139.html) |
Switching a shape to Spawn Voxels upon Collision freezes - chaoticflux - 04-04-2019 Testing sending a 'Birth Shape' (just a simple box in this case) to collide with a wall and turn into voxels to then use the grain solver. I send the 'Collision' to a new event where I have 'Spawn (shape voxels)' set to "voxels Inside Shape". For one frame I see the voxels get created, but then it freezes my max. Unless there's another way to have shapes/objects turn into voxels filling a shape to use the grain solver ... using Max 2018 to test thanks! RE: Switching a shape to Spawn Voxels upon Collision freezes - Adam Trowers - 04-04-2019 Works here, maybe you had the spawn still set to continuous as that creates a hell of a lot of particles ![]() Done a max 2017 file here: https://www.dropbox.com/s/8fcp9s3vzjld7m7/VoxelsOnHit_.max?dl=0 RE: Switching a shape to Spawn Voxels upon Collision freezes - chaoticflux - 04-04-2019 (04-04-2019, 07:32 PM)Adam Trowers Wrote: Works here, maybe you had the spawn still set to continuous as that creates a hell of a lot of particles Haha, you're right! "Continuous" was still on! Thanks, Adam. Works like a charm now |