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tyFlow v0.16067 (BETA) - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: Latest Builds (https://forum.tyflow.com/forum-6.html) +--- Thread: tyFlow v0.16067 (BETA) (/thread-1398.html) |
tyFlow v0.16067 (BETA) - tyFlow - 01-26-2020 tyFlow v0.16067 is out! http://beta.tyflow.com Additions: * added "auto-export on render" mode to Export Particles objects mode * added new settings/filters to Edge Fracture operator, for isolating corners, filtering edges by length, etc. * Timing rollout now allows for both frame inclusions and exclusions * you can now copy and paste filters between operators * added options to all animatable spinner right click menus within tyFlow interface, allowing you to quickly set keys, change out-of-range types, etc * Birth Objects operator will now apply tyProperties modifier settings on input geometry to created particles * added "include unused particles" option to tyActor, for importing particles from a tyParticleSkin-skinned mesh that are not weighted to any vertices * added out-of-range frame settings to tyCache * added split elements option to tyBoolean for disabling the parallel processing of input mesh elements * tyFaceExtrude modifier now carries vertex selections forward properly * added modal progressbar overlays to Export Particles functions * added world space noise mode to Displace operator Fixes: * fixed issues with the Export Objects operator not properly animating object transforms * fixed an issue that could cause the Voronoi Fracture operator to crash in certain circumstances * fixed an issue where the PhysX Collider operator wouldn't necessarily update properly if you changed its input geometry and reset the simulation * fixed a bug where the tyConform modifier was not respecting vertex selections when applied to a spline * fixed a bug where tyCache scale overrides were not affecting render instances * fixed a bug where the Set Target operator was not properly working in actor rig parent mode * fixed an issue in the Birth Voxels operator where surface mode wasn't working if min dist to surface was greater than 0 * fixed an issue where some modifiers would ignore tySelect selections if "display sub-object in view" was disabled * fixed an issue where particles behind a camera were still having their data displayed in incorrect screen locations by a Display Data operator * fixed an issue with improper transforms being generated for particles from the Shape operator when originating nodes are part of a group * fixed a potential crash caused by tyFlow's internal mesh pool * fixed an issue where tyActors with multiple deforming meshes weren't updating properly * fixed a bug where tySpiral parameters were not animatable RE: tyFlow v0.16067 (BETA) - rookyspooky - 01-30-2020 Thank you for all the hard work! RE: tyFlow v0.16067 (BETA) - d4rk3lf - 02-01-2020 Yo Tyson. One question about exporting particles as non-objects (lights, grids, atmospheric). I am trying some test with simple atmospheric (volume fog). Do I need to click every time "export particles" and create thousands of instances, and then delete them manually if I don't like them, or it can be instant, like working with regular meshes? Can I use scanline for that sort of instancing, or I can use Vray? |