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Spray bursts - texture timing offsets - Printable Version

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Spray bursts - texture timing offsets - CLF73 - 02-06-2020

Hi
I need to show a power wash cycle, which expels from lots of small nozzles.
For this I plan to use an animated texture plane. (see picture)

Question:
First
How do I synch the texture time, to the particle age?

Second
How do I make them spawn with one particle per vertex like the Birth Object)? but while still being able to randomize the spawning +-3 frames, for the length of the animated texture. (Spawn,,,, show run the animated texture,,,. pause,,,,, repeat - kind of similar to the repeater under birth operator)?


Thank you


RE: Spray bursts - texture timing offsets - tyFlow - 02-07-2020

You can use a tyBitmap to sync an .ifl sequence to particle age. See the tyBitmap docs to learn how.

I don't really understand your second request, but for really specific timings, you can use a Script operator. It has methods to birth particles, send particles, etc. You can also use it to sample textures/objects/etc.