tyActor ragdoll not working with Mixamo? - Printable Version +- tyFlow Forum (https://forum.tyflow.com) +-- Forum: tyFlow Discussion (https://forum.tyflow.com/forum-1.html) +--- Forum: General Discussion (https://forum.tyflow.com/forum-2.html) +--- Thread: tyActor ragdoll not working with Mixamo? (/thread-1777.html) |
tyActor ragdoll not working with Mixamo? - hrohibil - 06-12-2020 Hello Following different tutorials with tyActor with a mixamo character and it’s animation but the ragdoll part does not work. It just goes through the object which is supposed to be an obstacle. Also the tutorials I have seen and followed all of the use a biped where my is a mixamo Character. Is there something I am missing here? The tutorial are from Kyle from Simulation Lab. Br Hamid RE: tyActor ragdoll not working with Mixamo? - d4rk3lf - 06-14-2020 Mixamo rigs uses default FBX bones which are just helpers. Helpers are point in space, not actual geometry that can collide (which is required for RagDoll effect). So, your best bet is to use Mixamo script for 3DS Max, that transfer fbx bones back to biped bones. |